GenHex
Would you like to react to this message? Create an account in a few clicks or log in to continue.

GenHex

Home of Generation Hex
 
HomeCalendarLatest imagesFAQSearchMemberlistUsergroupsRegisterLog in

 

 Ring Area Properties

Go down 
AuthorMessage
KWG
Admin
KWG


Posts : 192
Reputation : 2
Join date : 2019-12-18

Ring Area Properties Empty
PostSubject: Ring Area Properties   Ring Area Properties I_icon_minitimeWed Dec 18, 2019 11:36 pm

Ok these collision addys effect the position of the "barriers" you collide with (including properties etc) also how players can interact with them.

To get your addys:
Walk into the barrier you wish to edit then go to 8015B1F8 in your memory viewer. You will see another addy, 8014xxxx. Now go to that addy and you will see a group of values.



The first bunch edit the shape and position, in groups of 3 values per point (x,y,z).

then u have

+18 - how resistant the barrier is?
+20 - which side u collide with?
+27 - how players react when they collide (irish whip)
+29 - how players interact (grab weapons, climb etc)

+C - moves upper point
+12 - moves lower point
still lots to find tho


RING AREA

Right Barricade
801486E8

Upper Right Corner Barricade
801486B8

Upper Right Barricade
80148688

Right Aisle Barricade
80148658

Ladder Match Barricade
80148628

Left Aisle Barricade
80148838

Left Top Barricade
80148808

Top Left Corner Barricade
801487D8

Left Barricade
801487A8

Bottom Left Corner Barricade
80148778

Bottom Left Barricade
80148A00

Bottom Right Barricade
80148940

Bottom Barricade after Table Break
80148748

Bottom Right Corner Barricade
80148718


Bottom Side Right Ringpost
80148C50

Bottom Side Left Ringpost
80148BF0

Left Side Bottom Ringpost
80148CE0

Right Side Bottom Post
80148B60

Right Side Top Ringpost
80148BC0

Top Side Right Ringpost
80148AD0

Top Side Left Ringpost
80148B30

Left Side Top Ringpost
80148C80



Left Apron
80148F80

Top Apron
80148DD0

Right Apron
80148E90

Bottom Apron
80148EC0


Right Side Top Ringsteps
80148E00

Front Side Top Ringsteps
80148E30

Left Side Top Ringsteps
80148E60

Front Side Bottom Ringsteps
80148F20

Left Side Bottom Ringsteps
80148F50

Right Side Bottom Ringsteps
80148EF0


Left Side Announce Table
801489D0

Front Side Announce Table
801489A0

Right Side Announce Table
80148970



RING

Bottom Side Left Corner on Apron
80148398

Bottom Side Right Corner on Apron
80148338

Right Side Bottom Corner on Apron
801482A8

Right Side Top Corner on Apron
80148248

Top Side Right Corner on Apron
801481B8

Top Side Left Corner on Apron
80148218

Left Side Top Corner on Apron
801483C8

Left Side Bottom Corner on Apron
80148428


Top Ropes
80147F50

Right Ropes
80147F80

Bottom Ropes
80147FB0

Left Ropes
80147FE0


Get off Apron/Move off apron

Bottom
80148368

Right
80148278

Top
80148188

Left
80148458


ON TOP OF ANNOUNCE TABLE

Right
801491B0

Left
80149210

Front
80149180

Back
801491E0


Put someone on top of table?
80149260

Throw someone inside ring?
80148C20

---------------------------

Again I remember someone recently asking if there was a way to make the outside barriers behave like turnbuckles.

After looking at it here's what I've found.
At the following offsets you can do the following.

Movements. (Make sure that both Top and Bottom values are the same, otherwise you might run into problems)

0x00X Point 1 Top
0x02Z Point 1 Top
0x04Y Point 1 Top
0x06X Point 2 Top
0x08Z Point 2 Top
0x0AY Point 2 Top
0x0CX Point 2 Bottom
0x0EZ Point 1 Bottom
0x10Y Point 2 Bottom
0x12X Point 1 Bottom
0x14Z Point 2 Bottom
0x16Y Point 1 Bottom

Use the barricades as a reference to map the area.
Back to top Go down
 
Ring Area Properties
Back to top 
Page 1 of 1
 Similar topics
-
» Area Properties
» Area Properties Addys
» Area Properties guide
» Ring Area Movements
» Ring Area Collision Locations

Permissions in this forum:You cannot reply to topics in this forum
GenHex :: AKI Library :: WWF No Mercy - Tutorials-
Jump to: