Ok these collision addys effect the position of the "barriers" you collide with (including properties etc) also how players can interact with them.
To get your addys:
Walk into the barrier you wish to edit then go to 8015B1F8 in your memory viewer. You will see another addy, 8014xxxx. Now go to that addy and you will see a group of values.
The first bunch edit the shape and position, in groups of 3 values per point (x,y,z).
then u have
+18 - how resistant the barrier is?
+20 - which side u collide with?
+27 - how players react when they collide (irish whip)
+29 - how players interact (grab weapons, climb etc)
+C - moves upper point
+12 - moves lower point
still lots to find tho
RING AREA
Right Barricade
801486E8
Upper Right Corner Barricade
801486B8
Upper Right Barricade
80148688
Right Aisle Barricade
80148658
Ladder Match Barricade
80148628
Left Aisle Barricade
80148838
Left Top Barricade
80148808
Top Left Corner Barricade
801487D8
Left Barricade
801487A8
Bottom Left Corner Barricade
80148778
Bottom Left Barricade
80148A00
Bottom Right Barricade
80148940
Bottom Barricade after Table Break
80148748
Bottom Right Corner Barricade
80148718
Bottom Side Right Ringpost
80148C50
Bottom Side Left Ringpost
80148BF0
Left Side Bottom Ringpost
80148CE0
Right Side Bottom Post
80148B60
Right Side Top Ringpost
80148BC0
Top Side Right Ringpost
80148AD0
Top Side Left Ringpost
80148B30
Left Side Top Ringpost
80148C80
Left Apron
80148F80
Top Apron
80148DD0
Right Apron
80148E90
Bottom Apron
80148EC0
Right Side Top Ringsteps
80148E00
Front Side Top Ringsteps
80148E30
Left Side Top Ringsteps
80148E60
Front Side Bottom Ringsteps
80148F20
Left Side Bottom Ringsteps
80148F50
Right Side Bottom Ringsteps
80148EF0
Left Side Announce Table
801489D0
Front Side Announce Table
801489A0
Right Side Announce Table
80148970
RING
Bottom Side Left Corner on Apron
80148398
Bottom Side Right Corner on Apron
80148338
Right Side Bottom Corner on Apron
801482A8
Right Side Top Corner on Apron
80148248
Top Side Right Corner on Apron
801481B8
Top Side Left Corner on Apron
80148218
Left Side Top Corner on Apron
801483C8
Left Side Bottom Corner on Apron
80148428
Top Ropes
80147F50
Right Ropes
80147F80
Bottom Ropes
80147FB0
Left Ropes
80147FE0
Get off Apron/Move off apron
Bottom
80148368
Right
80148278
Top
80148188
Left
80148458
ON TOP OF ANNOUNCE TABLE
Right
801491B0
Left
80149210
Front
80149180
Back
801491E0
Put someone on top of table?
80149260
Throw someone inside ring?
80148C20
---------------------------
Again I remember someone recently asking if there was a way to make the outside barriers behave like turnbuckles.
After looking at it here's what I've found.
At the following offsets you can do the following.
Movements. (Make sure that both Top and Bottom values are the same, otherwise you might run into problems)
0x00X Point 1 Top
0x02Z Point 1 Top
0x04Y Point 1 Top
0x06X Point 2 Top
0x08Z Point 2 Top
0x0AY Point 2 Top
0x0CX Point 2 Bottom
0x0EZ Point 1 Bottom
0x10Y Point 2 Bottom
0x12X Point 1 Bottom
0x14Z Point 2 Bottom
0x16Y Point 1 Bottom
Use the barricades as a reference to map the area.
Added by randymanfoo:
From root border address
Add
0x28 - change 2 bytes to 0200 to drag opponent to new location (some locations are 0302, some may be different but 0200 seems to work for any?)
0x24-x027 - These are where you're dragging the opponent to. (other values are present for non-dragging borders)
Here are the locations I've mapped for your root border address + 0x24
000A 0808- Ringside to Stage (Same on two tested arenas)
0129 2400 - Raw Stage to Ringside
006C 2400 - Hallway to Stage (Same on two tested arenas)
0072 2200 - Hallway to Locker Room
00AE 2100 - Locker Room to Hallway
008A 2100 - Hallway To Boiler Room
00ED 2200 - Boiler Room to Hallway
0078 2200 - Hallway to Garage
00A1 2100 - Garage to Hallway
0084 2100 - Hallway to Bar
0091 2200 - Bar to Hallway
Unfortunately I don't think you can go to any other stage than the arena you've loaded.
EDIT: Seems like if the dragging opponent values don't work, the border boundaries will disappear.