Player 1
8115af32 ????
Player 2
8115b28a ????
Player 3
8115b5e2 ????
Player 4
8115b93a ????
Values:
0001 - In Ring
0101 - Climbing Out of Ring
0002 - On Apron
0102 - Climbing from Apron to Floor
0003 - Running & Sliding In/Out of Ring
0004 - On Floor (Out of Ring)
0400 - On Cage
0009 - Climbing Ladder (In the Ring)
000c - Climbing Ladder (Out of the Ring)
0019 - Standing at the Top of the Ladder (In the Ring)
001c - Standing at the Top of the Ladder (Out of the Ring)
0040 - Climbing Onto Announcer's Table
0060 - On Announcer's Table
1060 - Climbing Off of Announcer's Table
0200 - Climbing Onto Locker Room Table
0220 - On Locker Room Table
1220 - Climbing Off of Locker Room Table
0100 - Climbing Onto Pool Table
0120 - On Pool Table
1120 - Climbing Off of Pool Table
0080 - Climbing Into Truck
00a0 - In Truck
10a0 - Climbing Out of Truck
credit:jeff hardy rules kok
8015af7c = Specific Corner Locations
offset: 358
0000 - top right turnbuckle
0001 - Lower right turnbuckle
0002 - Lower left turnbuckle
0003 - Top Right turnbuckle
I've successfully given my wrestlers multiple flying attacks using this. It's about time!
https://www.youtube.com/watch?v=gZxJkNZJP5AAlso this: D115AF32 0801 - Player 1 in air (same offset)
That's the location I used for my turnbuckle camera. It seems to be for more than just turnbuckle leaps, though. Second rope moves and rebound/apron attacks fall under it, as well. Makes for GREAT camera angles.