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 In-Match Fighting Style/Parameters/Rivals

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Philbo Baggins
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Philbo Baggins


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Join date : 2019-12-18

In-Match Fighting Style/Parameters/Rivals Empty
PostSubject: In-Match Fighting Style/Parameters/Rivals   In-Match Fighting Style/Parameters/Rivals I_icon_minitimeWed Dec 18, 2019 2:42 pm

These are the fighting style values loaded at the beginning of the match. You can change them whenever you want, as many times as you want.

offset - 0040

800A13A8 - Speed

00 - Slow
01 - Normal
02 - Fast

800A13AA - Bleeding

01 - Rarely
02 - Normal
03 - Often
00 - Never

810A13Ab - Recovery Rate

0201 - Slow
0402 - Normal
0603 - Fast

810A13Ad - Reaction to Blood

00 - Panic
01 - Normal
02 - Aggression
03 - None

800A13AF - Endurance

01 - Weak
02 - Normal
03 - Strong

800A13BC - Jumping Distance

00 - Shortest
01 - Short
02 - Normal
03 - Long
04 - Longest

810a13dc - Turnbuckle Climbing

0510 - Jump
0290 - Climbing

800A13A9 - Reversal Style

00 - Heavyweight
01 - Heavy SPecial?
02 - Light Heavyweight
03 - Light Heavyweight SPecial?
04 - Martial Arts
05 - Great Muta?

800A13BE- submission skills

00 - Expert
01 - Normal
02 - Novice

800A13dd - Irish Whip

90 - Yes
80 - No

800A13DD - Effects Ring Entry for some values, use 16 bit activator for some

9028 - Normal (0090 seem to cover normal/jump over/womens)
9128 - Over the Top Rope
9228 - Leap Frog
9428 - Flip Over
9828 - Women's

800A13DE - Ring Entry

28 - Normal
2A - Normal with Women's Stance
A8 - Jump Over

800A13DF - Stances

09 - Wrestling
21 - Martial Arts
11 - Shoot
81 - Normal
01 - Women's

800A13b1 - Weapon

00 - Random
01 - Bat
02 - Sledgehammer
03 - Night Stick
04 - Barbed Wire 2x4
05 - 2x4
06 - Kendo Stick
07 - Pool Cue
08 - Microphone
09 - Head
0A - Water Bottle
0b - Roses
0c - Chair
0d - Ring Bell
0e - Cheese Wedge
0f - Briefcase
10 - Austin Middle Finger
11 - Rock Bull
13 - Trash Can
15 - Austin Can
17 - Championship Belt
1A - Ladder(glitched)
1B - Will not be able to get a weapon

Parameters:

Offensive Strength:

800A13B2 - Head
800A13B3 - Body
800A13B4 - Arms
800A13B5 - Legs
800A13B6 - Flying

Defensive Strength:

800A13B7 - Head
800A13B8 - Body
800A13B9 - Arms
800A13Ba - Legs
800A13BB - Flying


01 - 1
02 - 2
03 - 3
ect

Rivals:
The first addy (16 bit) controls who the rival is, the second addy (8 bit) controls the attire.
Uses Wrestler IDs

Attires:
00 - Attire 1
01 - Attire 2, ect

Rival 1:
810A13D0
800A13D8

Rival 2:
810A13D2
800A13D9

Rival 3:
810A13D4
800A13DA

Manager:
810A13D6
800A13Db

Has Manager? (Not sure what this one does, yet:
800A13Dc

12 - Yes
02 - No

800A13DE - Weight Class

30 - Super Heavyweight
28 - Heavyweight
24 - Lightweight
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In-Match Fighting Style/Parameters/Rivals
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» Master Mods Fighting Style (In Match)
» In-Match Moveset/Fight Style/Appearance
» Editing AI and Parameters
» AI (In Match)
» In-Match Rules

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