These are the AI addys for in-match only. They are set at the beginning of the match. They are useless since I have found better ones that change in real time, though. I just figured since I had already mapped them out, I should share 'em.
In Match CPU AI
Offset: 114
800995D7 - Style
80 - Power
81 - Technique
82 - Flying
83 - Rough
84 - Single Minded
85 - Striking
800995D8 - Early to Standing/Late to standing
00XX - First x is Early to standing, second is late to standing
Early to Standing:
0 - Striking
2 - Grappling
4 - Flying
Late to Standing:
0 - Striking
4 - Grappling
8 - Flying
800995D9 - Special to Standing
*Note: You'll notice the end of the grapple slots as three
digits, You have to add these values in with the
late to standing Values.
So if your late to standing is Grappling (4)
And you have the front turnbuckle special (100), you must
add the 1 to the late to standing value (4)
This would make a early/late to standing value of striking
and grappling, and a special to standing value be the following:
05 - Early/Late to standing addy (previously 04)
00 - Special to standing addy
[+] Spoiler
800995DA - Early/Late to Laying
00XX - First X is early, second is late
0 - Striking
2 - Submission
4 - Flying
6 - Pick Up
0 - Striking
2 - Submission
4 - Flying
6 - Pick up
800995DB - Special to Laying.
These work the same as special to standing, but subract 1
get the proper value.
800995DC - Attack Balance/Strike Response
0x - Mostly Striking
1x - Usually Striking
2x - Balanced
3x - Usually Grappling
4x - Mostly Grappling
Strike Response:
x4 - Slow
X2 - Normal
X0 - Fast
800995DD - Grapple Response/Strategic Balance (Add these two together)
00 - Fast
40 - Normal
80 - Slow
10 - Super Defensive
0C - Defensive
08 - Balanced
04 - Offensive
00 - Super Offensive
800995DE - Outside the Ring/Taunt Frequency
00 - Remain Calm
40 - Normal
80 - Agressive
C0 - Extremely Agressive
100 - Flying
10 - Rarely
08 - Normal
00 - Often