P1
0016C470
Can be used for a lot of things. If you're standing near a laying opponent and you give this value '005E' you'll start the mounted position hold (works with everyone, both wrestlers and shoot fighters)
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Virtual Pro Wrestling 2 Broad Action values
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Right. A lot of these will overlap with No Mercy's values. Some of the values
from No Mercy will just flat out not be in VPW2 since they deal with things
added later on.
Thanks to WldFb for clarifying some values.
That being said.
Descriptions with * before them were discovered by force instead of naturally.
0000 - ? (MMA rules)
0001 - Standing
0002 - Goung around turnbuckle corner
0003 - Running
0004 - Bouncing off ropes
0005 - Collide + Staredown
0006 - Roll/Cartwheel
0007 - Running attack
0008 - *Running Attack w/2-handed weapon
0009 - Dodge on apron
000A - Climbing turnbuckle
000B - Throwing opponent
000C - *Martial Arts stance for a few seconds, then run towards your opponent (wtf)
000D - Throwing opponent out of ring
000E - *(hold body part?)
000F - Throwing someone into ring
0010 - *(hold body part?)
0011 - In ring, delivering head smash to turnbuckle
0012 - On apron, receiving head smash to turnbuckle
0013 - On apron, delivering head smash to turnbuckle
0014 - In ring, receiving head smash to turnbuckle
0015 - Getting thrown into ring side
0016 - Getting thrown into guardrail
0017 - Getting thrown into ring post
0018 - In turnbuckle
0019 - * Turnbuckle corner throw reverse 1
001A - * Turnbuckle corner throw reverse 2
001B - Taunt
001C - Turnbuckle taunt
001D - Ducking Down/Leapfrog
001E - *lol running (Running over/under a ducking/leapfrogging wrestler?)
001F - Apron strike to inside
0020 - Apron to outside stomp attack
0021 - Apron to opponent on apron attack
0022 - Weak Striking
0023 - Strong Striking
0024 - Running opponent attack
0025 - Ducking attack
0026 - *Overhead weapon weak attack to standing
0027 - *Overhead two handed weapon strong attack to standing
0028 - *Overhead two handed weapon attack to downed
0029 - Standing break up submission/pin
002A - Running break up submission/pin
002B - Turnbuckle attack
002C - Tree of Woe attack
002D - Attacking opponent on apron from outside
002E - *same as 2D?
002F - Running attack opponent on apron from outside
0030 - Knockdown (Get hit from outside ring while on apron)
0031 - *TKO
0032 - *BLEED
0033 - Breaking up from grapple?
0034 - On ground
0035 - *Coming back from dazed state
0036 - Hit (being hit by strong striking and not falling)
0037 - In tree of woe
0038 - Staggering back
0039 - Flipping opponent on ground?
003A - *[input lock] (being in a pin or submission -WldFb)
003B - Picking opponent up
003C - *[input lock]
003D - *? (wrestler teleported towards opponent)
003E - *(hold body part?)
003F - Turning opponent around on turnbuckle
0040 - *(hold body part?)
0041 - Setting up for tree of woe
0042 - *? goes to being in tree of woe
0043 - *Pull opponent down from tree of woe
0044 - *shoot stance for a second or so
0045 - pin a
0046 - *[input lock]
0047 - pin b
0048 - *Martial arts stance + [input lock]
0049 - Ground hold/dragging opponent on ground
004A - [input lock]
004B - Looping animation?
004C - *Tag match running stomp?
- Possibly in a submission?
004D - *Armbar reversal?
004E - Being pinned?
*whatever this does, it's instant rape of your spirit and it gives your opponent spirit really fast. (works with Kobashi, maybe others...)
004F - Blocking
0050 - * Blocking 2
0051 - Getting Up
0052 - Ducking
0053 - Grapple attempt
0054 - In grapple
0055 - Being grappled
0056 - *Test of Strength (win?)
0057 - *(chop)
0058 - Doing a grapple move
0059 - Taking a gapple move
005A - In combo stance
005B - Having combo done to you
005C - Strong shoot grapple takedown
005D - Being taken down by a strong shoot grapple
005E - * move to reversal of move
005F - [input lock]
0060 - Mounted position
0061 - Being mounted
0062 - *Grapple move that involves movement?
0063 - *Running corner to outside move
0064 - Running opponent grapple
0065 - *(chop)
0066 - Grapple from combo
0067 - Being grappled from combo
0068 - Winning Test of Strength?
0069 - ?? reversed?
006A - Attacking down opponent
006B - Running attack on down opponent
006C - Get knocked down from sitting up position
006D - Counter strike
006E - Getting a strike countered
006F - [freeze game]
0070 - [freeze game]
0071 - *Rolling away (back strike reversal?)
0072 - *Holding the opponent's leg
0073 - *Leg being held by opponent
0074 - L button backing up
0075 - Breaking grapple attempt with L
0076 - [input lock]
0077 - From ring to apron, apron to outside
0078 - From outside to apron, apron to ring
0079 - Getting hit on apron, falling to outside
007A - Running rope taunt/dives (baseball slides, etc.)
007B - Rope plancha to outside
007C - *(chop)
007D - *(chop)
007E - Apron to outside A attack
007F - Running apron attack
0080 - Apron to ring jumping attack
0081 - *Rope rebound attack?
0082 - Flying move to standing opponent in ring
0083 - Flying move to opponent outside
0084 - Flying move to downed opponent in ring
0085 - *?
0086 - *? (on outside)
0087 - *? force to apron from outside; force in ring from apron
0088 - Holding opponent's arms back for double team action
0089 - *Escaping from being held back by an opponent
008A - Doomsday Device setup
008B - *Get lifted up on Doomsday Device
008C - *(chop)
008D - *(chop)
008E - *?? getting thrown
008F - Pulling opponent from ring to outside
0090 - Being tripped/pulled from ring/ramp
0091 - Throwing opponent off of top rope
0092 - *(chop)
0093 - Going to grab a weapon
0094 - Walking back to apron from outside
0095 - Getting tagged in
0096 - Tagging partner in
0097 - Call for tag
0098 - *go back to apron (tag)?
0099 - Turning dazed standing opponent
009A - *rotate?
009B - *Roll out of ring (as if eliminated)
009C - Running -> C Up in order to stand on the apron (inside ring/onto ramp in Dome Road)
009D - Running -> C Up in order to stand on the apron (to ring)/Slide into ring
009E - *Pulling someone's leg, getting them out of the ring
009F - Being pulled down from apron
00A0 - Running over downed opponent and turn around
00A1 - Running over downed opponent and continue
00A2 - Running Grapple move
00A3 - Receiving running grapple move
00A4 - *!(chop)
00A5 - *(baseball slide)
00A6 - *(walk cycle, input lock)
00A7 - *Get next Royal Rumble entrant, lol
00A8 - *go back to apron (tag)?
00A9 - *goes to running
00AA - Ramp to Apron
00AB - Apron to Ramp
00AC - Stomping from ramp to outside ring
00AD - Attacking person on apron from outside ring
00AE - Jumping attack off of ramp
00AF - *Teleports to rope-side, suplexes person in from apron
00B0 - *
00B1 - Flailing, trying not to fall off of ramp
00B2 - * WHAT THE FUCK WAS THAT IT JUST DID/.1?!?
00B3 - [freeze game]
00B4 - [freeze game]
00B5 - [freeze game]
00B6 - [freeze game]
00B7 -
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00FF -
0100 - [freeze game]
(Credits: S.K. Stylez)