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 Basic Single Splice Move Making Tutorial

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SirAntonic

SirAntonic


Posts : 82
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Join date : 2019-12-18
Age : 37

Basic Single Splice Move Making Tutorial Empty
PostSubject: Basic Single Splice Move Making Tutorial   Basic Single Splice Move Making Tutorial I_icon_minitimeWed Dec 18, 2019 9:42 pm

Needed:
Pj64
Notepad++(or similar program)
This Zip (extracted anywhere on your PC/Mac I guess)
And this guide

Example Move: Tiger Driver '85 Release Suplex

A. Single Splice

Step 1. When the game starts up and you get to the main menu, you'll want to go to the SMACKDOWN MALL.


Step 2. While in the SMACKDOWN MALL, press A on SUPERSTAR OPTIONS.


Step 3. Then press A on EDIT A SUPERSTAR or CREATE A WRESTLER.


Step 4. Now the best suggestion here is to pick/create a CAW so that you can access EVERY move (As long as you have ALL moves unlocked).


Step 5. Once in your CAW's edit menu, press R TWICE to get to the moves section.


Step 6. On this option, pick a move that you want to splice (for this ex. we will pick the Back Special Grapple Tiger Suplex '85 Pin as our first move).


Step 7. When the move reaches the point that you want to splice into another move we press  F2 on our keyboard (which pauses PJ64).

(In This Tutorial we will NOT Un-Pause PJ64 Till Step 14 is done).


Step 8. In PJ64 click on Debugger then Memory and then View, (If for some reason you do not see Debugger at the top part of PJ64 then you need to go to OPTIONS then SETTINGS. We then go to ADVANCED and we click the checkbox next to Enable Debugger).


Step 9. A new window should pop up and we then look for a box beside the text  Address: (which should be at the top left of the window).


Step 10. Here we will Enter the address: 8006B454 (This is the 8Bit version of P1's first address (Which is D106B454).


Step 11. Now we need to look down in the big box, You should see the value you need beside an address that says 0x8006b454: The First 4 digits/letters after this address should be the first value you need (which should be, in this ex. 397E). Write this value down. It will be the value we put beside the D106B454 Address.

Step 12. We then look at the 4 digits/letters after the first 4 we just got (which should be, in this ex. 0024). These letters/numbers are for your next address D106B456. This value is the frame at which the move switches to the next move in our hack). Write these down as well.

Step 13. We will now repeat this process for P2. We need to use steps 10-12 again, but this time we need to look up the values for 8006B514 (Which is the 8Bit version of P2's first address (Which is D106B514). You should see the value you need beside an address that says 0x8006b514 : The First 4 digits/letters after this address should be the first value for P2 (which should be, in this ex. 397f). Write this value down.

Step 14. We then look at the 4 digits/letters after the first 4 we just got (which should be, in this ex. 0024). These letters/numbers are for your next address D106B516. Write these down as well.


Step 15. Press F2 after you have 4 values written down in your notepad

-Which should look something like this-
D106B454 397E
D106B456 0024

D106B514 397F
D106B516 0024

This will UN-Pause PJ64 so you can prepare to pick the next move you want to splice onto your first move.

This video is a summary of Step 07 through Step 11

Using the same principle of this video, you can do Step 12 through Step 14 as well


Step 16. Now its time to search for a new move to splice into. We need to find the move (which in this ex. is the Back Grapple Half Nelson Suplex) and press F2 'RIGHT BEFORE' the point you want it to start.


Step 17. Go back to Debugger then Memory and then View in PJ64.


Step 18. Here we will Enter the address: 8006B460 (This is the 8Bit version of the move P1 splices into address (Which is 8106B460).


Step 19. Now we need to look down in the big box, You should see the value you need beside an address that says 0x8006b460: The First 4 digits/letters after this address should be the first value you need (which should be, in this ex. 00C9). Write this value down. It will be the value we put beside the 8106B460 Address.

Step 20. We then look at the 4 digits/letters after the first 4 we just got (which should be, in this ex. 89BC). These letters/numbers are for your next address 8106B462. This value is the frame at which the move switches to the next move in our hack). Write these down as well.

Step 21. We will now repeat this process for P2. We need to use steps 16 -20 again, but this time we need to look up the values for 8006B520 (Which is the 8Bit version of the move P2 splices into address (Which is 8106B520). You should see the value you need beside an address that says 0x8006b520 : The First 4 digits/letters after this address should be the first value for P2 (which should be, in this ex. 00c9). Write this value down.

Step 22. We then look at the 4 digits/letters after the first 4 we just got (which should be, in this ex. 96C4). These letters/numbers are for your next address 8106B522. Write these down as well.


Step 23. Now you have all the values that you need. Here is a breakdown of how your list of address's and Values should look.

-Which should look something like this-
D106B454 397E
D106B456 0024
8106B460 00C9
D106B454 397E
D106B456 0024
8106B462 89BC

D106B514 397F
D106B516 0024
8106B520 00C9
D106B514 397F
D106B516 0024
8106B522 96C4

This video is a summary of Step 17 through Step 22


Warning! This tutorial's end result from the example used, will not work as intended. To make this hack work you would need to edit it with TOKI 3's and Fix the ending with TOKI 2's.
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