Player Map - Offset 358
8115AEBA - Focus
8115AEC6 - Broad Action Mods
8015AECB - (Playing Possum) Broad action status modifier, is 01 when z is pressed, is 03 when playing possum
8015AECF - Last Broad Action Mod Performed
8115AEDE - Rotate the player during grapples
8115AEEA - ????
8115af2a - Grapple Type
8115af30 - Vunerability (unmapped)
8115AF32 - Broad Player Locations
8115af34 - Action type? 00 - No connection 01 connected 04 - Taunt
8015AF35 - Front/Back Grapple Counter
8015AF38 - Broad Actions based off what both players are doing
8015AF3A - Repeating move/misc options check?
8015AF3C - Losing it
8015AF44 - Win/lose addy
8015AF45 - Leave ring no camera,goat
8015AF46 - More Broad actions (undefined)
8015AF48 - Collision Detection
8015AF4A - Which Direction The Player is Entering/Exiting the ring/table/area
8115AF4C - Timing of animation/players/ko timer?
8115AF4E - KO timer/chance of reversals or submit?
8115AF50 - Player ID
8115AF52 - Animation timer (up toki 2s)
8115AF54 - Animation Timer (Down toki 2s)
8115AF56 - Animation ID
8115AF58 - Animation Timer (counts how long current animation has been playing, not total frames animation has)
8115AF5A - Current Health
8115AF5c - Max Health
8115AF5E - Spirit
8015AF60 - Get up timer/Timer for spirit check. Starts around 0077 and runs to 0000
8015AF61 - ????
8015AF62 - Always animate? Countdown Timer for Grapple/jumping. At 0000 the grapple/jump is released.
8015AF64 - Kick out timer?
8015AF65 - Get Up Counter?
8015AF6A - counts how many times player has been pinned
8015af76 - Memory Check
8015af78 - Recovery Counter?
8115af7c - Specific Corner Locations
8115AF7E - Direction facing before jumping
8015AF81 - Direction facing on top rope
8015AF83 - In Air Timer
8115af92 - Phase of getting up/getting up after blood
8115AF98 - Camera Focus ????
8015AF99 - Player type
8015af9A -
8015af9c -
8015af9D -
8015AF9E - Special on/off 0000/0004
8015AF9F - What type of weapon is being held?
8015afA0 - Reversal Chance/Type 000c = Always reverse
8015afa2 - Controls apron use?
8015afA8 - Current Royal Rumble Participant
8115AFAC - Left/Right axis
8115AFB0 - Height
8115AFB4 - Back/Front
8015AFB5 - up down axis
8015AFb6 - ????
8015AFBC - Side/direction part 1 (2 pint axis)
8015AFBd - Side/Direction Part 2
8115AFBE - Facing direction, changes in real time
8015AFBf - Distance Between Each Wrestler
8115AFc0 -
8115AFc2 -
8115AFd0
8115B174 - Head Status
8115B178 - Arm Status
8115B17C - Body Status
8115B180 - Leg Status
8115B184 - Speed Status
8115B194 - Pointer
8115B196 - Pointer
8115B19A - Direction facing for ending animation for current animation (in match toki 2s)
8015B19C - ????
8015B19D - ????
8115B19E - Ending animation for current Animation (in match toki 2s)
8015b1a0 - speed of grapple 00 = Very Fast Quick Grapples
8015b1a1 - If player can grapple/punch opponenet 0
8115b1a7 -
8015B1A8 - Frame reversal happens
8015B1A9 - ????
8015B1Ac - ????
8015b1b2 - Animation ID (two digit)
8015b1b3 - ????
8015b1b6 - ????
8015b1b7 - repetitive move counter
8115b1b8 - Move ID (2 digit)
8115b1ba - current move being performed
8115b1bc - grapple slot ID (turns to 0000 as move is being performed)
8115b1be - grapple slot ID of last move performed
8115b1c0 - Pointer for damage part 1
8115b1c2 - Pointer for damage part 2
8115b1c6 - repetitive counter of last taunt performed
8115b1c8 - Move ID of last taunt performed (2 digit)
8115b1ca - grapple slot ID of last performed taunt
8115b1cc - grapple slot ID of current taunt performed, both of these last addys are timed with
8115b1bc
8115b1ce - grapple slot ID of last taunt performed