I could never consistently get linked moves working using
Pimp's method - they'd only work for P1 - so I came up with my own way of linking moves.
I don't use the test of strength hack so I place the move I want to link to in the test of strength reversal slot with IRN mods and use a damage mod to link to it.
For example I've made a running tijeras that I'm using to replace the running front grapple "hurracanrana" which I don't think is very accurate. For the sake of this example I'll replace one of counter punch arm breakers with the second part of the move so that I can show you what the linked part looks like in smackdown mall. Here you can see how the hurracanrana move ends early and you can see that the arm breaker has become a tijeras.
Now to set up the IRN mod to place the tijeras into the test of strength reversal slot. This is what you need to edit:
D115AF50 xxxx
810910d2 yyyy
D115B2A8 xxxx
8109151A yyyy
D115B600 xxxx
81091962 yyyy
D115B958 xxxx
81091DAA yyyy
where xxxx is the wrestler ID and yyyy is the MMM of the move.
For this example I'm using the final CAW whose ID is 0a12 and the MMM of the arm breaker 02 is 148c. You can find both of these in my IRN tool spreadsheet which you can
download here.
So my IRN code will be:
D115AF50 0a12
810910d2 148c
D115B2A8 0a12
8109151A 148c
D115B600 0a12
81091962 148c
D115B958 0a12
81091DAA 148c
Now to set up the link. The damage mod that makes a move link to another move is the base address +4. You can find the base addresses in the damage tab of
WldFb's Move Hack Converter.
For the running tijeras I'm linking from the running front grapple slot so I go down to the A106 cell and see that 810AC640 is the base addy for the running front grapple. I copy that and paste as text (make sure you paste as text. copy it into notepad and then paste it if you have to) into the D8 cell. Now go to the F10 cell and type in 0099. 0099 is the link value for the test of strength reversal slot. If you want to find the values for other slots, you can find them
here.
Type the wrestler ID you used in the IRN mod above into L2 (for me it's 0a12) and now you have your player specific link code for P1-4 made for you from O10 to R11 as you can see highlighted in this screenshot:
For me it was:
D115AF50 0a12
810AC464 0099
D115B2A8 0a12
810B1174 0099
D115B600 0a12
810B5E84 0099
D115B958 0a12
810BAB94 0099
I'll combine the two codes and add them to my Pj64:
D115AF50 0a12
810910d2 148c
D115B2A8 0a12
8109151A 148c
D115B600 0a12
81091962 148c
D115B958 0a12
81091DAA 148c
D115AF50 0a12
810AC464 0099
D115B2A8 0a12
810B1174 0099
D115B600 0a12
810B5E84 0099
D115B958 0a12
810BAB94 0099
and here you can see the linked move in action:
If you do use the test of strength hack, or if you have a wrestler that needs multiple linked moves you can replace a different move slot momentarily, like the weak a front grapple. You'd just have to make an IRN mod in the format of
When P1 is xxxx
and P1 is doing the running front grapple hurracanrana
linked tijeras move is in the weak a slot
and to reset it
When P1 is xxxx
and P1 is doing a front grapple
original move (slap or whatever) is in the weak a slot
You'd then have to change the 0099 damage mod link to 0001 for the weak a slot.