Offset: 358
8115b1a7 0000
8115b1b2 xxxx - Grapple ID (broad action)
8115b1b6 xxxx - repetitive move counter
8115b1b8 xxxx - Move ID (2 digit)
8115b1ba xxxx - current animation being performed
8115b1bc xxxx - grapple slot ID (turns to 0000 as taunts are being performed)
8115b1be xxxx - grapple slot ID of last move performed
8115b1c0 xxxx - part one of addy of current grapple being performed
8115b1c2 xxxx - part two of addy of current grapple being performed (move ID)
8115b1c6 xxxx - repetitive counter of last taunt performed
8115b1c8 xxxx - Move ID of last taunt performed (2 digit)
8115b1ca xxxx - grapple slot ID of last performed taunt
8115b1cc xxxx - grapple slot ID of current taunt performed, both of these last addys are timed with 8115b1bc
8115b1ce xxxx - grapple slot ID of last taunt performed
These addys are where the memory checks the gonzo section for move properties, which means we may actually be able to turn repeating properties on and off in match, multiple times.
8115b1c0 xxxx
8115b1c2 xxxx