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 DegenerationX69's Weapon Guide

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KWG
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KWG


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Join date : 2019-12-18

DegenerationX69's Weapon Guide Empty
PostSubject: DegenerationX69's Weapon Guide   DegenerationX69's Weapon Guide I_icon_minitimeWed Dec 18, 2019 10:49 pm

Degenerationx69's "ALL ABOUT WEAPONS" FAQ

In this faq will learn

weapon placing
weapon glueing
weapon editing
How I made My movable table by looking at the addys (code explaination not included)
How I made my 2 ladders by lookingatte addys (code explaination notincluded)

Weapon 1-4 addys will be available in this FAQ

Ok Before you read this FAQ you must understand what an address and a values is you also must know how to work the mem editor.


IMPORTANT ADDRESSES (mem editor format )

Weapon 1:

8016C330 (0000) activates weapon (FFFF) no weapon present
8016C332 ???? - value of weapon you are placing
8016C334 (0000) activates weapon (FFFF) no weapon present
8016C336 ???? - value of weapon you are placing
8016C374 left/right
8016C378 height
8016C37C down/up
8016C382 tilt
8016C386 direction facing
8016C38A other tilt
8016C38E other direction facing

Weapon 2:

8016C3E4 (0000) activates weapon (FFFF) no weapon present
8016C3E6 ???? - value of weapon you are placing
8016C3E8 (0000) activates weapon (FFFF) no weapon present
8016C3EA ???? - value of weapon you are placing
8016C428 left/right
8016C42C height
8016C430 down/up
8016C436 tilt
8016C43A direction facing
8016C43E other tilt
8016C442 other direction facing

Weapon 3:

8016C498 (0000) activates weapon (FFFF) no weapon present
8016C49A ???? - value of weapon you are placing
8016C49C (0000) activates weapon (FFFF) no weapon present
8016C49E ???? - value of weapon you are placing
8016C4DC left/right
8016C4E0 height
8016C4E4 down/up
8016C4EA tilt
8016C4EE direction facing
8016C4F2 other tilt
8016C4F6 other direction facing

Weapon 4:

8016C54C (0000) activates weapon (FFFF) no weapon present
8016C54E ???? - value of weapon you are placing
8016C550 (0000) activates weapon (FFFF) no weapon present
8016C552 ???? - value of weapon you are placing
8016C590 left/right
8016C594 height
8016C598 down/up
8016C59E tilt
8016C5A2 direction facing
8016C5A6 other tilt
8016C5AA other direction facing

Weapon Values:

0000 - Baseball Bat
0001 - Sledgehammer
0002 - Nightstick
0003 - Barbed Wire 2X4
0004 - 2X4
0005 - Kindo Stick
0006 - Pool Cue
0007 - Microphone
0008 - Head
0009 - Water Bottle
000A - Roses
000B - Chair
000C - Table Piece
000D - Headcheese
000E - Briefcase
000F - Foam Finger
0010 - Foam Bull
0011 - Stop Sign
0012 - Trash Can
0013 - Ring Steps
0014 - Steveweiser Beer Can
0015 - The Rock Says Book
0016 - Championship Belt
0017 - Ring Bell
0018 - Fire Extinguiser
0019 - Ladder

Those are all the placing addys for weapons 1-4 now onto placing:
First you must grab a weapon make sure it is weapon 1 now walk up to the spot you want to place the weapon hit the gameshark button now select memeory editor goto address

Go to the addy 8016C330

You will see this:

8016C330 0000 ???? 0000 ????
8016C338 0000 0000 FFFF FFFF
8016C340 FFFF FFFF FFFF FFFF
8016C348 FFFF FFFF

Change it to this:

8016C330 0000 **** 0000 ****
8016C338 0000 0000 0000 0000
8016C340 0000 0000 0000 0000
8016C348 0000 0000

**** = The value of the weapon you want

Once you are in the area where you want
to place the weapon change it to this

8016C330 0000 **** 0000 ****
8016C338 FFFF FFFF FFFF FFFF
8016C340 FFFF FFFF FFFF FFFF
8016C348 FFFF FFFF

Your weapon will now be frozen in that spot

edit the addys until you get the right placement ignore all addys I skipped in the important addys list do these with upto 6 weapons if you want.


Degenerationx69's How to "glue Weapons Together"

(hold 2 or more weaps at a time)

Player holds Weapon 1:

8116C33A ????

Player holds Weapon 2:
8116C3EE ????

Player Weapon 3:
8116C4A2 ????

Player Weapon 4:
8116C558 ????

???? Values are:

0000 p1
0001 p2
0002 p3
0003 p4

Ok now lets say you want P1-P4 to hold weapon 1 and 2 together

Here is how you would do it

D116C33A 0000 if p1 holds weapon 1
8116C3EE 0000 p1 holds weapon 2
D116C33A 0001 if p2 holds weapon 1
8116C3EE 0001 p2 holds weapon 2
D116C33A 0002 if p3 holds weapon 1
8116C3EE 0002 p3 holds weapon 2
D116C33A 0003 if p4 holds weapon 1
8116C3EE 0003 p4 holds weapon 2
D116C33A FFFF if no player holds weapon 1
8116C3EE FFFF no player holds weapon 2


Note:

a weapon 2 must be on screen so you should place it and when you let go of weapon weapon 2 or whatever weapons you are making stick together will freeze in mid air to fix make it fall with the weapon height addys


Editing weapons:

You dont need to even be a good hacker for this

Weapon Mods------- Kryogenics
*Bat
81052C24 **** (2CB3) (Polygons)
81052C26 **** (2CB4) (Polygons)
81052C2C **** (2CF3) (Graphics)
81052C2E **** (2CF3) (Graphics)
*Sledge Hammer
81052C30 **** (2CB5) (Polygons)
81052C32 **** (2CB6) (Polygons)
81052C38 **** (2CF5) (Graphics)
81052C3A **** (2CF5) (Graphics)
*Night Stick
81052C3C **** (2CB7) (Polygons)
81052C40 **** (2CDB) (Graphics)
*Barbed Wire 2x4
81052C48 **** (2CB8) (Polygons)
81052C4A **** (2CB9) (Polygons)
81052C50 **** (2CF9) (Graphics)
81052C52 **** (2CFB) (Graphics)
*2x4
81052C54 **** (2CBA) (Polygons)
81052C5C **** (2CFD) (Graphics)
*Kendo Stick
81052C60 **** (2CBB) (Polygons)
81052C68 **** (2CFF) (Graphics)
*Pool Cube (Stick)
81052C6C **** (2CBC) (Polygons)
81052C74 **** (2D01) (Graphics)
*Microphone
81052C78 **** (2CBD) (Polygons)
81052C80 **** (2D03) (Graphics)
*Head
81052C84 **** (2CBE) (Polygons)
81052C8A **** (2D05) (Graphics)
*Water Bottle
81052C90 **** (2CBF) (Graphics)
81052C98 **** (2D07) (Polygons)
*Roses
81052C9C **** (2CC0) (Polygons)
81052CA4 **** (2D09) (Graphics)
*Chair
81052CA8 **** (2CC1) (Polygons)
81052CAA **** (2D0B) (Graphics)
*Table Piece
81052CB0 **** (2CC2) (Polygons)
81052CB2 **** (2CC3) (Polygons)
81052CB4 **** (2D0D) (Graphics)
81052CB6 **** (2D0F) (Graphics)
*Foam Cheese Head
81052CB8 **** (2CC4) (Polygons)
81052CBC **** (2D11) (Graphics)
*Brifecase
81052CC0 **** (2CC5) (Polygons)
81052CC4 **** (2D13) (Graphics)
*Foam Finger
81052CC8 **** (2CC6) (Polygons)
81052CCC **** (2D15) (Graphics)
*Foam Bull Head
81052CD0 **** (2CC7) (Polygons)
81052CD4 **** (2D17) (Graphics)
*Stop Sign
81052CD8 **** (2CC8) (Polygons)
81052CDC **** (2D19) (Graphics)
*Trash Can
81052CE0 **** (2CC9) (Polygons)
81052CE4 **** (2D1B) (Graphics)
*Ring Steps
81052CE8 **** (2CCA) (Polygons)
81052CEC **** (2D1D) (Graphics)
*Steviewiser Can
81052CF0 **** (2CCB) (Graphics)
81052CF4 **** (2D1F) (Graphics)
*The Rock Says... Book
81052CF8 **** (2CCC) (Polygons)
81052D00 **** (2D21) (Graphics)
*Belt
81052D04 **** (2CCD) (Polygons)
81052D08 **** (2D23) (Graphics)
*Bell
81052D0C **** (2CCE) (Polygons)
81052D0E **** (2CCF) (Polygons)
81052D10 **** (2D27) (Graphics)
81052D12 **** (2D25) (Graphics)
*Fire Extinguisher
81052D14 **** (2D1F) (Polygons)
81052D18 **** (2CCC) (Polygons)
81052D18 **** (2D29) (Graphics)
81052D1A **** (2D29) (Graphics)
*Ladder
81052D1C **** (2CD3) (Polygons)
81052D1E **** (2CD4) (Polygons)
81052D20 **** (2CD5) (Polygons)
81052D22 **** (2CD6) (Polygons)
81052D24 **** (2D2B) (Graphics)
81052D26 **** (2D2B) (Graphics)
81052D28 **** (2D2D) (Graphics)
81052D2A **** (2D2D) (Graphics)
*Cane
81052D2C **** (2CED) (Polygons)
81052D30 **** (2D2F) (Graphics)
*Bazooka
81052D34 **** (2CEF) (Polygons)
81052D36 **** (2CEE) (Polygons)
81052D38 **** (2D31) (Graphics)
81052D3A **** (2D31) (Graphics)
*Goblet
81052D3C **** (2CF0) (Polygons)
81052D40 **** (2D33) (Graphics)
*Scale
81052D44 **** (2CF1) (Polygons)
81052D46 **** (2CF2) (Polygons)
81052D48 **** (2D35) (Graphics)
81052D4A **** (2D37) (Graphics)

Credit: Degenerationx69
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