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KWG
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KWG


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Join date : 2019-12-18

Code Types Empty
PostSubject: Code Types   Code Types I_icon_minitimeWed Dec 18, 2019 10:30 pm

Each GS code can be made in the form of different types of coding; these types are determined by the GS in the first two digits of the code line. Here are some of those types...


80 - Used for 8-bit codes

81 - Used for 16-bit codes

88 - 8-Bit GS Button Activator

89 - 16-Bit GS Button Activator

CC - This disables the Expansion Pak (if you have one); all CC codes are like CC000000 0000

D0 - 8-bit Equal To Activator

D1 - 16-bit Equal To Activator (GS Pro 3.x ONLY)

D2 - 8-bit Different To Activator

D3 - 16-bit Different To Activator (GS Pro 3.x ONLY)

DD - This disables the Expansion Pak (if you have one); all DD codes are like DD000000 0000

DE - Tells the GameShark where the value "3C0880" is in the RAM. This type of code does not write a value to the given address (GS 1.08+ ONLY)

EE - This disables the Expansion Pak (if you have one); all EE codes are like EE000000 0000

F0 - Tells the GS what address is causing malfunction with it, and writes the supplied value to that address (8-bit)

F1 - Tells the GS what address is causing malfunction with it, and writes the supplied value to that address (8-bit)

FF - Sets the address in memory where it stores the codes that are currently on

50 - Used to make a code string shorter
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