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 CAW Master's Roster Tool Instruction's

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KWG
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Join date : 2019-12-18

CAW Master's Roster Tool Instruction's Empty
PostSubject: CAW Master's Roster Tool Instruction's   CAW Master's Roster Tool Instruction's I_icon_minitimeWed Dec 18, 2019 10:29 pm

-- Part I --

I'm not a teacher and I don't write tutorials. I simply post what/how I've done something.

Read and learn.


Every attire slot (1-4) has individual 803x addresses that link to specific profile information -- names, height/weight, music, and titantron selections.

Music choice is an 8bit value. Example -- Here are the addys for THE ROCK.

THE ROCK
8031A3E3 0025 - Slot 1
8031A431 0025 - Slot 2
8031A47F 0025 - Slot 3
8031A4CD 0025 - Slot 4

0025 = ROCK theme selected.

If I change SLOT 1's theme to Austin and SLOT 3's theme to Mankind, the new values are :

THE ROCK
8031A3E3 0024 - Slot 1 * AUSTIN
8031A431 0025 - Slot 2 * ROCK
8031A47F 0027 - Slot 3 * MANKIND
8031A4CD 0025 - Slot 4 * ROCK

We don't need codes for that, as we can easily edit those selections in the profile. But for expanding themes, you'll need to know how it works.

These are STARTING addys for all wrestlers. The offset is +4E to get their other slots. They follow the same pattern as the Wrestler IDs.

ROCK
8031A3E3 SLOT 1
+4E
8031A431 SLOT 2
+4E
8031A47F SLOT 3
+4E
8031A4CD SLOT 4

8031A3E3 ROCK
8031A51B AUSTIN
8031A653 UNDERTAKER
8031A78B KANE
8031A8C3 RICHARDS
8031A9FB MANKIND
8031AB33 CACTUS
8031AC6B MICK
8031ADA3 HBK
8031AEDB HHH
8031B013 X-PAC
8031B14B MR. ASS
8031B283 ROAD DOGG
8031B3BB BENOIT
8031B4F3 MALENKO
8031B62B SATURN
8031B763 EDDIE
8031B89B JERICHO
8031B9D3 ANGLE
8031BB0B TAZZ
8031BC43 TEST
8031BD7B GODFATHER
8031BEB3 D'LO
8031BFEB VENIS
8031C123 SHAMROCK
8031C25B RIKISHI
8031C393 SEXAY
8031C4CB SCOTTY
8031C603 EDGE
8031C73B CHRISTIAN
8031C873 MATT
8031C9AB JEFF
8031CAE3 FAAROOQ
8031CC1B BRADSHAW
8031CD53 D-VON
8031CE8B BUH BUH
8031CFC3 HARDCORE
8031D0FB CRASH
8031D233 BOSSMAN
8031D36B ALBERT
8031D4A3 AL SNOW
8031D5DB BLACKMAN
8031D713 BULLDOG
8031D84B HENRY
8031D983 ANDRE
8031DABB VISCERA
8031DBF3 BULL
8031DD2B RIOS
8031DE63 TAKA
8031DF9B CHYNA
8031E0D3 STEPHANIE
8031E20B TORI
8031E343 TERRI
8031E47B TRISH
8031E5B3 LITA
8031E6EB IVORY
8031E823 LINDA
8031E95B KAT
8031EA93 MAE
8031EBCB HO
8031ED03 VINCE
8031EE3B SHANE
8031EF73 HEBNER
8031F0AB JR
8031F1E3 CAW 1
8031F31B CAW 2
8031F453 CAW 3
8031F58B CAW 4
8031F6C3 CAW 5
8031F7FB CAW 6
8031F933 CAW 7
8031FA6B CAW 8
8031FBA3 CAW 9
8031FCDB CAW 10
8031FE13 CAW 11
8031FF4B CAW 12
80320083 CAW 13
803201BB CAW 14
803202F3 CAW 15
8032042B CAW 16
80320563 CAW 17
8032069B CAW 18
803207D3 GBC CAW


========================

A few years ago, I found a patch of addys that handle the music. With these, you could swap out the MAIN MENU music for RAW or give a wrestler an in-match BGM as their theme.

These follow the same pattern as offset 0x's in the Roster Tool. KANE, NEW AGE OUTLAWS, X-PAC, SHAMROCK, etc. Starting 8004 Addy for KANE -- 0x800481A6

If you look through those addys in the memory editor, they increase by 1 each value, but there are various spaces valued at FFFF in the set.

KANE - 0000
BLANK - FFFF
N.A.O. - 0002

That FFFF should be 0001 in following with the pattern. I tried that value to test for hidden tracks -- nothing. Here are those values, with empty slots in BOLD (excluding ORIGINAL 1-7).

8004xxxx MUSIC VALUES :
0000 - Kane
FFFF - Empty
0002 - New Age Outlaws
0003 - Shamrock
0004 - Val Venis
0005 - X-Pac
FFFF - Empty
0007 - Al Snow
0008 - Big Bossman
0009 - Blackman
FFFF - Empty
000B - Corporation
000C - D'Lo
000D - DX
000E - Edge
000F - Godfather
0010 - Henry
0011 - RTC
0012 - RAW is WAR
0013 - Mr. Ass
0014 - Hardy Boyz
0015 - Hardcore Holly
FFFF - Empty
0017 - Dudley Boyz
0018 - British Bulldgo
0019 - Viscera
001A - Essa Rios
001B - Chyna
FFFF - Empty
001D - Dean Malenko
FFFF - Empty
001F - Taka Michinoku
0020 - Tazz
0021 - Real American
0022 - Triple H
0023 - Stone Cold
0024 - The Rock
0025 - Acolytes
0026 - Mankind
0027 - Too Cool
0028 - Cactus Jack
0029 - Shawn Michaels
002A - Y2J (Countdown)
002B - Y2J
002C - Kurt Angle
FFFF - Empty
002E - Chris Benoit
002F - T&A
0030 - Eddie Guerrero
0031 - Perry Saturn


Now, take those values and add 1 to each. These become the values of how they are set up in the SUPERSTAR OPTIONS (editing the profile in the Smackdown Mall).

803xxxxx MUSIC VALUES :
---- 0000 - None (No Music Selected)
0001 - Kane
---- 0002 - Empty
0003 - New Age Outlaws
0004 - Shamrock
0005 - Val Venis
0006 - X-Pac
---- 0007 - Empty
0008 - Al Snow
0009 - Big Bossman
000A - Blackman
---- 000B - Empty
000C - Corporation
000D - D'Lo
000E - DX
000F - Edge
0010 - Godfather
0011 - Henry
0012 - RTC
0013 - RAW is WAR
0014 - Mr. Ass
0015 - Hardy Boyz
0016 - Hardcore Holly
---- 0017 - Empty
0018 - Dudley Boyz
0019 - British Bulldgo
001A - Viscera
001B - Essa Rios
001C - Chyna
---- 001D - Empty
001E - Dean Malenko
---- 001F - Empty
0020 - Taka Michinoku
0021 - Tazz
0022 - Real American
0023 - Triple H
0024 - Stone Cold
0025 - The Rock
0026 - Acolytes
0027 - Mankind
0028 - Too Cool
0029 - Cactus Jack
002A - Shawn Michaels
002B - Y2J (Countdown)
002C - Y2J
002D - Kurt Angle
---- 002E - Empty
002F - Chris Benoit
0030 - T&A
0031 - Eddie Guerrero
0032 - Perry Saturn
0033 - Original 1
0034 - Original 2
0035 - Original 3
0036 - Original 4
0037 - Original 5
0038 - Original 6
0039 - Original 7


So when you use these values with the slot addys above, you can lock in specific themes.


========================

The Roster Tool uses this same value pattern between NO MUSIC -> ORIGINAL 7 to offset specific themes.

Key -
8004 - In Game Music File
803x - Music Selected via Smackdown Mall
Tool - 0x## offset

KANE
8004 : 0000
803x : 0001
Tool : 0x17

The tool ALSO picks up the blank values, like that FFFF that should be 0001, and extracts another offset. Here's how the pattern looks.

KANE
8004 : 0000
803x : 0001
Tool : 0x17

EMPTY SLOT #1
8004 : FFFF
803x : 0002
Tool : 0x18

N.A.O.
8004 : 0002
803x : 0003
Tool : 0x19

Here is a collection of Empty Slots I managed to find, their ENTRANCE THEME selection value (803x addys) and the 0x OFFSET (roster tool) :

(No Music Selected)
803x : 0000
Tool : 0x16

Extra Theme 1
803x : 0002
Tool : 0x18

Extra Theme 2
803x : 0007
Tool : 0x1D

Extra Theme 3
803x : 000B
Tool : 0x21

Extra Theme 4
803x : 0017
Tool : 0x2D

Extra Theme 5
803x : 001D
Tool : 0x33

Extra Theme 6
803x : 001F
Tool : 0x35

Extra Theme 7
803x : 002E
Tool : 0x44

Why do I want to load silent, in-game values into my wrestler slots? Because the Roster Tool picks up those values like the others and plays the offset.

Here is an example code to show how this method works.

For WWF2K, I want Gangrel to have his entrance theme, but I've already used up the default 49 music slots (Acolytes<|>Original 7).

Gangrel is CAW #7 in my game, so I grab those addys and add the +4E offset to get other slots.

CAW 7
8031F933
8031F981
8031F9CF
8031FA1D


I find an unused music value from the list.

Extra Theme 3
803x : 000B
Tool : 0x21


And then make the code so all four slots have that music value.
8031F933 000B
8031F981 000B
8031F9CF 000B
8031FA1D 000B

I add Gangrel's theme to my music folder and change the file to the correlating 0x21.

Play in a match. It works. Extra Theme.

To further expand this one specific theme to add extra cool shit to my project, I edit both EDGE and CHRISTIAN's third attire a throwback Brood style (gothic shirt, tights, etc).

I then pull their addys from the profile list, add the proper +4E offsets to get to Attire 3, and insert the music selection value.

8031C69F 000B
8031C7D7 000B

And finally, since I am focusing on the 2000 year where Luna accompanied Gangrel, I find her designated slots in my game. In this instance, she shares #2 and #3 with THE KAT, and do the same as above.

8031E9A9 000B
8031E9F7 000B


Final Code for my specific save project :
CAW #7 (Gangrel), Edge Slot 3, Christian Slot 3, and Kat slot 2 and 3 (Luna) have 000B / 0x21 Entrance theme

8031F933 000B
8031F981 000B
8031F9CF 000B
8031FA1D 000B
8031C69F 000B
8031C7D7 000B
8031E9A9 000B
8031E9F7 000B


While not a breakthrough discovery, it allows a handful of extra themes. This can be vital in adding that one extra wrestler, another tag team, or even a stable of guys, further expanding the realistic playability of the game.

As an added bonus, I toss in a random, generic rock theme for 0x16 (when NONE is selected) so jobbers/women can have something.

I have tried changing values in the 50 - FF range to dump more offsets, but they never worked right. I also tried swapping BGM music for wrestler themes, but the Roster Tool kept the default chosen theme (while the game made the correct swap)

-- Part II --

Another thing I've been looking at, but as I completely suck, I'm getting nowhere and am not even sure if it's possible.

The idea would work as follows (I'll use Rock and Austin as examples): -


As normal, whenever anyone's music is set to The Rock
The Rock's music is The Rock

   but...

When player X is Austin
And his music is The Rock
The Rock music is replaced with Smackdown Mall music

   or

The Rock music is replaced with Main Menu / Edit a Wrestler etc.

Obviously music replacement is possible and has been done before, but I'm not sure about character specific.
Also, this is in idea with Stubbs' music tool in mind, which would allow for a few more entrance themes.


Saw this bumped at NMZ. I need it for WWF2K, so I'll see if I can whip it up.

Stuff you'll need

---------------------------------------------------------------------

MUSIC ADDRESSES

810481F0 ACOLYTES
810481B4 AL
810481FE ANGLE
810481EC AUSTIN
81048202 BENOIT
810481B8 BLACKMAN
810481B6 BOSSMAN
810481D6 BULLDOG
810481F6 CACTUS
810481DC CHYNA
810481BC CORPORATE
810481BE D'LO
810481D4 DUDLEY BOYZ
810481C0 DX
810481C2 EDGE
810481C4 GODFATHER
81048206 GUERRERO
810481CE HARDY BOYZ
810481F8 HBK
810481C6 HENRY
810481EA HHH
810481D0 HOLLYS
810481FA JERICHO - COUNTDOWN
810481FC JERICHO - MAIN
810481A6 KANE
810481E0 MALENKO
810481F2 MANKIND
810481CC MR. ASS
810481AA N.A.O.
810481CA RAW
810481E8 REAL AMERICAN
810481C8 RICHARDS
810481DA RIOS
810481EE ROCK
81048208 SATURN
810481AC SHAMROCK
81048204 T&A
810481E4 TAKA
810481E6 TAZZ
810481F4 TOO COOL
810481AE VENIS
810481D8 VISCERA
810481B0 X-PAC
8104820A ORIGINAL 1
8104820C ORIGINAL 2
8104820E ORIGINAL 3
81048210 ORIGINAL 4
81048212 ORIGINAL 5
81048214 ORIGINAL 6
81048216 ORIGINAL 7

---------------------------------------------------------------------

MUSIC VALUES
0000 - KANE
0002 - N.A.O
0003 - SHAMROCK
0004 - VENIS
0005 - X-PAC
0007 - AL
0008 - BOSSMAN
0009 - BLACKMAN
000B - CORPORATE
000C - D'LO
000D - DX
000E - EDGE
000F - GODFATHER
0010 - HENRY
0011 - RICHARDS
0012 - RAW
0013 - MR. ASS
0014 - HARDY BOYZ
0015 - HOLLYS
0017 - DUDLEY BOYZ
0018 - BULLDOG
0019 - VISCERA
001A - RIOS
001B - CHYNA
001D - MALENKO
001F - TAKA
0020 - TAZZ
0021 - REAL AMERICAN
0022 - HHH
0023 - AUSTIN
0024 - ROCK
0025 - ACOLYTES
0026 - MANKIND
0027 - TOO COOL
0028 - CACTUS
0029 - HBK
002A - JERICHO (COUNTDOWN)
002B - JERICHO (MAIN)
002C - ANGLE
002E - BENOIT
002F - T&A
0030 - GUERRERO
0031 - SATURN
02C5 - CREDITS
02C6 - BGM 1
02C7 - BGM 2
02C8 - BGM 3
02C9 - BGM 4
02CA - BGM 5
02CB - BGM 6
02CD - ORIGINAL 1
02CE - ORIGINAL 2
02CF - ORIGINAL 3
02D0 - ORIGINAL 4
02D1 - ORIGINAL 5
02D2 - ORIGINAL 6
02D6 - IS COOKIN' BEAT
02D7 - CHAMPIONSHIP MODE CHAPTER
02D8 - ORIGINAL 7
02D9 - INTRO MONTAGE
02DA - OH YEAH!
4000 - MAIN MENU
4001 - CHAMPIONSHIP
4002 - SUB MENU
4003 - Main with flutes
4100 - SMACKDOWN MALL (MAIN)
4101 - SHOP
4102 - SMACKDOWN MALL (SUPERSTAR OPTIONS)
4103 - DATA
4104 - PLAIN BEAT

---------------------------------------------------------------------
Player 1 - 4 IDS
(For deeper players, Different new music for each attire, P1-P4 attire selections)
PLAYER 1
810AAAD0 - 0XXX
800AAAD2 - 000Y

PLAYER 2
810AAADC - 0XXX
800AAADE - 000Y

PLAYER 3
810AAAE8 - 0XXX
800AAAEA - 000Y

PLAYER 4
810AAAF4 - 0XXX
800AAAF6 - 000Y

0XXX - CHARACTER ID
0001 - Rock
0002 - SCSA
0003 - Undertaker
0004 - Kane
0005 - Richards
0006 - Mankind
0007 - Cactus
0008 - Mick
0009 - HBK
0101 - HHH
0102 - X-Pac
0103 - Mr. Ass
0104 - Road Dogg
0201 - Benoit
0202 - Malenko
0203 - Saturn
0204 - Guerrero
0301 - Jericho
0302 - Angle
0303 - Tazz
0304 - Test
0305 - GodFather
0306 - D`Lo
0307 - Venis
0308 - Shamrock
0401 - Rikishi
0402 - Sexay
0403 - Scotty
0404 - Edge
0405 - Christian
0406 - Matt
0407 - Jeff
0501 - Faarooq
0502 - Bradshaw
0503 - D-Von
0504 - Buh Buh
0505 - Hardcore
0506 - Crash
0507 - Bossman
0508 - Albert
0601 - Al
0602 - Blackman
0603 - Bulldog
0604 - Henry
0605 - Viscera
0606 - Andre
0607 - Buchanan
0608 - Rios
0609 - Taka
0701 - Chyna
0702 - Stephanie
0703 - Tori
0704 - Debra
0705 - Trish
0706 - Lita
0801 - Jacqueline
0802 - Linda
0803 - Kat
0804 - Moola
0805 - Ho
0901 - Vince
0902 - Shane
0903 - Hebner
0904 - Jim Ross
0A01 - 0A12 = CAW 1 - 18
0C00 - GBC CAW

000Y - ATTIRE #
0 - ATTIRE 1
1 - ATTIRE 2
2 - ATTIRE 3
3 - ATTIRE 4
---------------------------------------------------------------------

P1 - P4 Entrance timer activator
D00A9C5F 0003 PLAYER 1
D00A9C5F 0009 PLAYER 2
D00A9C5F 000F PLAYER 3
D00A9C5F 0015 PLAYER 4


---------------------------------------------------------------------
Example - I want to give CAW #1 the in-match BGM #6 music for its entrance theme.

Step 1 - Give CAW #1 any music. For this, I set its music to Shamrock and grab that addy
810481AC SHAMROCK

Step 2 - I get the Player ID addy and set it up with a D activator for all player selections.

When PLAYER 1 - PLAYER 4 are CAW #1
D10AAAD0 0A01
D10AAADC 0A01
D10AAAE8 0A01
D10AAAF4 0A01

Step 3 - I plug in the Shamrock addy after the activator and use the BGM#6 value
D10AAAD0 0A01
810481AC 02CB
D10AAADC 0A01
810481AC 02CB
D10AAAE8 0A01
810481AC 02CB
D10AAAF4 0A01
810481AC 02CB

Right now, it is "When P1 is CAW #1, Shamrock's theme switches to BGM #6"

Step 4 - I do the same for Shamrock, but with his ID (0308) and the default music value (0003). This will be used to revert back to the default theme.
D10AAAD0 0308
810481AC 0003
D10AAADC 0308
810481AC 0003
D10AAAE8 0308
810481AC 0003
D10AAAF4 0308
810481AC 0003

Step 5 - I combine the codes and add in the entrance timer addys before each player activator.
D00A9C5F 0003 PLAYER 1
D00A9C5F 0009 PLAYER 2
D00A9C5F 000F PLAYER 3
D00A9C5F 0015 PLAYER 4

Final Code
MUSIC - CAW 1
Note : BGM #6 Replaces Shamrock for CAW #1 only.
D10AAAD0 0A01
D00A9C5F 0003
810481AC 02CB
D10AAADC 0A01
D00A9C5F 0009
810481AC 02CB
D10AAAE8 0A01
D00A9C5F 000F
810481AC 02CB
D10AAAF4 0A01
D00A9C5F 0015
810481AC 02CB
D10AAAD0 0308
D00A9C5F 0003
810481AC 0003
D10AAADC 0308
D00A9C5F 0009
810481AC 0003
D10AAAE8 0308
D00A9C5F 000F
810481AC 0003
D10AAAF4 0308
D00A9C5F 0015
810481AC 0003


This is a basic template to follow
RPID - Replacement ID - Which wrestler is getting a new "extra theme"
MUSICADDY - Theme slot you are using
NMSC - New Music - Extra theme you want

DFID - Default ID - The wrestler of the music you are replacing.


D10AAAD0 RPID
D00A9C5F 0003
MUSICADDY NMSC
D10AAADC RPID
D00A9C5F 0009
MUSICADDY NMSC
D10AAAE8 RPID
D00A9C5F 000F
MUSICADDY NMSC
D10AAAF4 RPID
D00A9C5F 0015
MUSICADDY NMSC
D10AAAD0 DFID
D00A9C5F 0003
MUSICADDY DMSC
D10AAADC DFID
D00A9C5F 0009
MUSICADDY DMSC
D10AAAE8 DFID
D00A9C5F 000F
MUSICADDY DMSC
D10AAAF4 DFID
D00A9C5F 0015
MUSICADDY DMSC



NOTE : This code is meant to add depth to the music selections in the game via JamStubbs' roster tool.

It's best to use a theme from a singles wrestler. If you use something shared between tag teams or multiple slots, another player entering during the match will get stuck with the wrong theme.

Takes a bit of thinking to set up, but once you make a few, you'll figure it out.

-- Part III --

I've never liked the idea of having the game begin and then the user had to find their offset with steps on the main menu. Instead, I made this code --

Interface / Music Tool
D11598BE 04F0
81159AD6 71F3
D11B0F08 5275
811B0F1C 004D
D11B0F08 5275
811B0F1E 7573
D11B0F08 5275
811B0F20 6963
D11B0F08 5275
811B0F22 2054
D11B0F08 5275
811B0F24 6F6F
D11B0F08 5275
811B0F26 6C20
D11B0F08 5275
811B0F28 7375
D11B0F08 5275
811B0F2A 7070
D11B0F08 5275
811B0F2C 6F72
D11B0F08 5275
811B0F2E 7465
D11B0F08 5275
811B0F30 642E
D11B0F08 5275
811B0F32 0043
D11B0F08 5275
811B0F34 6865
D11B0F08 5275
811B0F36 636B
D11B0F08 5275
811B0F38 2079
D11B0F08 5275
811B0F3A 6F75
D11B0F08 5275
811B0F3C 7220
D11B0F08 5275
811B0F3E 6F66
D11B0F08 5275
811B0F40 6673
D11B0F08 5275
811B0F42 6574
D11B0F08 5275
811B0F44 206E
D11B0F08 5275
811B0F46 6F77
D11B0F08 5275
811B0F48 2E00
D11B0F08 5275
811B0F4A 0000

It changes the opening font from "Rumble Pak supported. Insert Rumble Pak now" to "Music Tool supported. Check your offset now.". When that Rumble Pak notice is up, we cannot go further without pressing A or Start. Also while it's up, the game intro won't restart and the demo won't begin. Basically, we give our player open time to fix their offset. Without menu changes, how will they do that?

We open CheatEngine and Project64 process the same way.

Search for a 2 byte Hex Value -- 71F3

There are usually only 7-9 total results. Our offset addy will ALWAYS be the BOTTOM value.

Instead of using 80159AD4 in the equation, we use 80159AD2. So it will be 80159AD2 - THE BOTTOM ADDRESS in CheatEngine.

80159AD2 - 4EC19AD4 (this example)

When gives me : 3153FFFE (this example, results vary)

I plug in the new offset in my Roster Tool settings file.

Open the Roster Tool. Offset Correct. Press start on the Rumble Pack screen and begin the game with custom music.

If you don't want to change the opening text, you can use this code only.

D11598BE 04F0
81159AD6 71F3

Arenas

   This new code / method allows the Roster Tool to recognise extra music slots, which means more entrance themes (mp3s) can be used.



   The simple code I tried to specify the random music to an arena works as follows: -

   D00A2621 0000 - When Arena Is Raw Is War
   8104817A 02C6 - In-Game Music 1 is In-Game Music 1
   D00A2621 0000
   8104817C 02C6 - In-Game Music 2 is In-Game Music 1
   D00A2621 0000
   8104817E 02C6 - In-Game Music 3 is In-Game Music 1
   D00A2621 0000
   81048180 02C6 - In-Game Music 4 is In-Game Music 1
   D00A2621 0000
   81048182 02C6 - In-Game Music 5 is In-Game Music 1
   D00A2621 0000
   81048184 02C6 - In-Game Music 6 is In-Game Music 1

   Arenas

   D00A2621 0000 - Raw Is War
   D00A2621 0001 - No Mercy
   D00A2621 0002 - Smackdown
   D00A2621 0003 - King Of The Ring
   D00A2621 0004 - Summerslam
   D00A2621 0005 - Survivor Series
   D00A2621 0006 - Royal Rumble
   D00A2621 0007 - Wrestlemania
   D00A2621 0008 - Backlash
   D00A2621 0009 - Armageddon

   In-Game Music Values

   8104817A 02C6 - In Game 1
   8104817C 02C7 - In Game 2
   8104817E 02C9 - In Game 3
   81048180 02C0 - In Game 4
   81048182 02CB - In Game 5
   81048184 02CA - In Game 6


   This would have worked well by linking the Commentary tracks to specific Announcers.
   Unfortunately this can't be used with the tool either due to the same reasons you experienced.



Sounded interesting -- Might use that idea later so I decided to whip up the code.

How it works :

D00A2621 000x - When in Arena (x)
D31533F8 000y - When the BGM IS NOT (y)
811533F8 000y - (y) is the BGM

If it tries to load anything other than (y), BGM (y) will be forced to play.


D00A2621 0000
D31533F8 0001
811533F8 0001

D00A2621 0001
D31533F8 0002
811533F8 0002

D00A2621 0002
D31533F8 0003
811533F8 0003

D00A2621 0003
D31533F8 0004
811533F8 0004

D00A2621 0004
D31533F8 0005
811533F8 0005

D00A2621 0005
D31533F8 0006
811533F8 0006

D00A2621 0006
D31533F8 0007
811533F8 0007

D00A2621 0007
D31533F8 0008
811533F8 0008

D00A2621 0008
D31533F8 0009
811533F8 0009

D00A2621 0009
D31533F8 000A
811533F8 000A

Roster Tool offsets by Arena
0x1 - RAW
0x2 - No Mercy
0x3 - Smackdown
0x4 - Royal Rumble
0x5 - King of the Ring
0x6 - Summerslam
0x7 - Survivor Series
0x8 - Wrestlemania
0x9 - Backlash
0xA - Armageddon

0x1<|> 0x6 are BGM themes, but I don't know where the 0x7 <|> 0xA menus are located.

Credit: CAW Master
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CAW Master's Roster Tool Instruction's
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