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 Grapple Mods based on Taunts

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Philbo Baggins
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Philbo Baggins


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Join date : 2019-12-18

Grapple Mods based on Taunts Empty
PostSubject: Grapple Mods based on Taunts   Grapple Mods based on Taunts I_icon_minitimeWed Dec 18, 2019 10:09 pm

This was just a quick test to make sure we can alter moves/damage/stats based on what the last move/taunt performed was. In this case, I tested altering damage based on the last taunt performed:

D115B1CC 054B - Last taunt performed
800AB5EA 0030 - Damage for weak grapple A

Grapple Mods based on Taunts RGASj3y

In this case, after Triple H performed his taunt, his front weak A grapple's damage was altered significantly.

Use the short term memory found HERE in order to get the activators you need.

For this code, I used Gonzo mods to alter the move slot's damage, which can be found HERE.

These codes are also compatible with IRN mods, so if you want to completely change a move, not just the damage, you may do so. They should also work with animation splices. This would be good for Roman Reigns to  "unlock" the Superman punch if he performed a certain taunt, ect.

One thing, though, you should also write codes in order to reset the damage after, or it will be change permanently.
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